Sunday, July 22, 2012

Shield as a Weapon

Hey! Good news!

Right now I am working on an exciting new project. It’s about some new shield technology that would change the combat style of many capsuleers. Everything is still on the project table of course, but I’m hoping to attract some attention from the technology corporations out there, so that they can fund and realize the idea.


I will present the project right away.



Shield as a Weapon

Theoretically a ship Shield System can be configured so that it can emit deadly blasts upon the impact of an enemy weapon destructive force. I mean that the Shield can transform itself from a passive defender to an active and aggressive one.

How is that possible?

I will not try to make you sleep by describing the technology in detail but I will tell you what it can do.

First off this technology is meant to be implemented in a brand new module called Reflective Shield Hardener. It would be a Mid Slot module, pretty much like existing Shield Hardeners (Invulnerability Fields etc.), but it will have unique abilities.

The Reflective Shield Hardener would increase Shield resistances just like an Invulnerability Field, but it would also emit an electromagnetic field that would create electromagnetic focused rays that would reach the ships that have an active lock on the parent ship. This smart magnetic field would have some limited radius (not more than 8 kilometers, according to calculations).

Visually this would look like soft rays of light that follow nearby ships (the ones that have a lock) orbiting the ship that has activated this Reflective Shield Hardener.

Whenever an enemy fires a weapon upon the ship that has such module, there will be a random chance for the Reflective Shield hardener to “return the attack” by emitting a shockwave (pretty much like a voltaic arc or lightning) that would damage the aggressing ship if it’s in range. The range of that shockwave would also be pretty random, but the shockwave itself will be aimed to the aggressing ship(s) with the help of the magnetic field.

It will take some time for the shockwave(s) to charge on the shield surface and after 1.5 seconds there will be a blast aimed to the aggressing ship.

The damage of these shockwaves will be mostly EM and Thermal.

The Reflective Shield Hardener itself will become ineffective if the ship has no shields left.

At this point the technology seems to be rather unstable, well at least the computer simulations say so, but it can be pretty safe.

The instability of this technology is it the fact that it would behave differently and would give pretty random results when it comes to “returning the attack” of incoming hostile fire. There will be a random chance for the Reflective Shield Hardener to either absorb up to 50% of the incoming blast or it may increase the incoming damage up to 100% affecting the ship Shield accordingly.

In the first case the device would preserve the ship shields, but the shockwave emitted would be rather ineffective and it will only scratch the enemy ship (if it is in range). Sometimes the shockwave itself will not be emitted at all or if it is emitted it may be too short to reach the aggressing ship.

In the second case, the shields will be pretty damaged, but the shockwave emitted would have the best range (up to the maximum of 8 kilometers) and it would apply lots of damage to the aggressing ship(s).

This is how the effects of “returning attacks” can vary. The Reflective Shield Hardener will behave pretty much randomly and will be able to absorb up to 50% of the incoming damage (also adding the current resistances to the shield) and will emit a weak and short shockwave, or it will increase the incoming damage up to 100% but it would emit a strong shockwave, plus every other value between these two extreme options.

Simply said – strong resistance (absorbing damage) with weak shockwaves, or weak resistance (increased damage) with powerful shockwaves. Actually the resistances that the Reflective Shield Hardener can apply may remain unchanged. The effect of absorbing or increasing the incoming damage is a separate thing.


Using this technology will give you the advantage to “reflect” your enemies attacks, no matter how many ships you are fighting with, for as long as you have some shields left. I’m sure you will find a good use of it, especially if you prefer to fly solo.


When combining a Reflective Shield Hardener with a Shield Booster, the first one will increase the Shield Booster energy usage dramatically. Ancillary Shield Boosters may have less efficiency when combined with Reflective Shield Hardeners.

The other bad thing of these hardeners would be the fact that when active they may increase the negative effect of an Energy Neutralizer or Energy Vampire module activated upon the ship.

The shockwaves emitted by these modules have a random chance to hit their target. It is affected by the enemy ship signature radius, agility and speed. Even though they are guided by the electromagnetic field of the module, there is no warranty that the shockwaves will hit their target.

These modules may have high energy usage and high CPU requirements.


For this technology there are also some other interesting characteristics.

For example if the enemy ship has and some Armor Energized Membranes, the effect (damage) of the Reflective Shield Hardener shockwaves would be slightly increased. Armor Plates however would increase the resistance to such shockwaves dramatically.

Active Armor Hardeners would also increase the ship resistance to Reflective Shield Hardener shockwaves.

Using a Capacitor Power Relay may lower the Reflective Shield Hardeners energy usage.

Using a Power Diagnostic System may reduce the effect that Reflective Shield Hardeners apply to Shield Boosters when being combined with them and thus reduce the Shield Booster energy usage to its normal state.

Using a Microwarp Drive may attract the shockwaves emitted by the Reflective Shield Hardener and thus increase their range further than 8 kilometers, however in that case their damage will be reduced.


Different types of weapons will affect the Reflective Shield Hardener abilities in different ways.

Lasers would cause high damage shockwaves with relatively short range, and there might be a good chance for them to be absorbed more effectively.

Hybrid weapons would cause shockwaves with usually moderate damage in most cases in the maximum range, and there might be a moderate chance to absorbed by the module.

Projectiles would cause pretty inaccurate shockwaves at short to medium distances, with a low chance to be absorbed. In most cases the EM damage projectiles would be easier to be absorbed.

Missiles would cause the most inaccurate shockwaves with a great chance not to emit shockwaves at all, but their damage would be absorbed in a better way, depending on the damage type and the shield resistances.


Things can get pretty interesting if there are two enemies that have activated a Reflective Shield Hardener. If both enemies have such modules, in most cases their effect will simply negate and they will not be able to hurt each other with the shockwaves. However there may be a significant chance for the magnetic fields to equalize their vibrations and thus emit a devastating electromagnetic blast that would burn the shields of both enemies and scatter them away. This may happen when both ships using these modules “return the attack” of each other simultaneously.

These are the things that I have discovered with my computer simulations regarding this new technology. There might be some more details added in future.


This is it.

Thank you for you time.

Fly Bold!

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